![]() ![]() I hope you enjoyed your first glimpse into the future of Halo multiplayer and look forward to sharing more with you in the months ahead. We absolutely couldn’t do this without you. On behalf of the entire Halo 5: Guardians team, we thank you for your support. The feedback we have received from all of you has been invaluable in helping us to improve our game. Looking back, this beta has been an amazing gift for us. Our team constantly looks for ways to improve the game and we’ll continue to do so until launch later this year and beyond. We work closely with partners, like Bungie, in development of a variety of different things, such as Halo: Reach. Everything from weapon placements on maps, to lighting improvements, to rule tweaks in game modes and modifications to the motion tracker to encourage more movement at higher levels of play. Josh Holmes: 343 oversees everything across the Halo franchise. With the Halo 5: Guardians Multiplayer Beta being held so early in development, there is a laundry list of other bug fixes and improvements that we are tracking as a team. Reddits home for all things Halo, the video game series developed by 343 Industries and Press J to jump to the feed. ![]() Josh Holmes, Executive Producer of Halo 5, expressed his excitement for the amount of feedback 343 had gotten since the beta release: The graphic even tells us how long people have collectively held the Battle Rifle. ![]() 343 Industries provided a helpful infograph for the Halo 5 Guardians Mutliplayer Beta.Ī couple of interesting facts to come out was that the Blue Team won 52% of the time and that 20 million matches were played in just a short span of time. Halo 5 Guardians launches on October 27th as a Xbox One exclusive.Those are some impressive stats. It's a big one, but it explains in detail how 343i are keeping the game locked at 60 FPS without sacrificing the incredible visuals we've seen so far. I urge you to check out the full article from Halo Waypoint. In fact, you could replay the entire campaign more than a few times and never have to fight an encounter in the same way twice.".Įvery time Microsoft offers a new piece of information, the hype grows just a little bit more. Within these unique locales, we have crafted complex layouts for each of our missions, allowing players the freedom to come up with their own ways of playing. "Players are taken all across the galaxy: from snowy mountain tops to mysterious alien jungles. It certainly seems as though Halo 5 is going to be far larger than previous titles, as described by Justin Dinges: The article moves on to discuss the game's campaign, with comments from various members of the 343i team. The decision to remove split-screen support from Halo 5: Guardians was one of the most difficult ones we’ve ever had to make as a studio, 343 studio head Josh Holmes wrote in a blog. From the beginning, we set ourselves the goal of delivering consistent 60fps gameplay across all modes of play.". We want the connection between you and the game to feel seamless and instantaneous. Gameplay is defined by the way that players experience the game from controller to screen. Indeed, Josh Holmes seems to feel the same way: Considering the amount of action on-screen during Halo 5's Warzone battles and the apparent size of its campaign combat areas, I think maintaining the frame rate in this way is a welcome addition. His tweet, in response to a query about split-screen: All MP modes use full screen. The Witcher 3 and other games have utilized dynamic scaling on the Xbox One for smoother frame rates. But now, new information from the studio head himself, Josh Holmes, says that philosophy may expand elsewhere.
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